Pre-release reference — content last verified August 28, 2026

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Launch rules with unresolved treatment details

Injury and Permadeath Guide in Star Wars Zero Company

Follow the Downed, Rally, Injury, and Permadeath chain, then separate official launch rules from unresolved Medbay, Bacta Tank, Operation, and difficulty details.

Official launch rules with External Guide and Community Report gaps

§Downed and 0 HP#

The first part of the system happens inside the mission. A Downed state creates a recovery decision before the Operator can act normally again.

0 HP creates a Downed state

Official launch guide

The launch getting-started guide describes an Operator who reaches zero health as going Downed. Treat Downed as the in-mission crisis state, with death governed by the Injury and Permadeath rules below.

Rally is the immediate recovery action

Official launch guide

A teammate can use Rally to bring an injured or Downed Operator back up. The official guide presents Rally as a core response to a Downed ally, so protect the rescuer and plan the rest of the turn around the recovery.

Each Down adds one Injury

Official launch guide

StarWars.com states that Operators gain one Injury every time they go down. This is the confirmed launch rule used by the death threshold in the next section.

Section sources

§Permadeath and the Injury threshold#

Permadeath is a campaign setting. Keep the setting itself separate from the still-unresolved details about how every kind of injury is counted or treated.

RuleCurrent evidenceStatus
Permadeath can be toggledEA's accessibility resources list Permadeath as an available setting, and the official Q&A records the setting as enabled by default.Official
Three Injuries cause deathThe official launch getting-started guide says three Injuries result in death when Permadeath mode is on.Official launch guide
One Down equals one InjuryThe official launch guide says an Operator gains one Injury every time they go down.Official launch guide
Exact counting windowThe official sources confirm the threshold but do not settle every question about Operation injuries, treatment resets, or whether a specific status survives a transition.Unconfirmed detail

§Medbay and Bacta Tank#

The Den's medical facilities are important to the recovery loop, while several launch guides and player discussions give details that still need a controlled game-screen check.

Medbay is part of The Den loop

Media Preview, launch detail incomplete

Preview material and the current site reference connect Medbay with the Den's recovery facilities. Use it as the place to check an Operator's post-mission condition before deploying the same roster again.

Standard Medbay recovery

External Guide claim, unconfirmed

External launch guides report that placing an injured Operator in a standard Medbay bed costs Credits and takes a Cycle to complete. The current official sources do not provide that exact cost or timing, so keep both values unconfirmed until the launch interface is checked.

Bacta Tank recovery

External Guide and Community Reports, unconfirmed

External guides and community discussions describe the Bacta Tank as an instant recovery option that uses Credits. Availability, cost, which Injury state it removes, and whether higher difficulties restrict it remain launch details to verify.

§Do Operation injuries count?#

This is an active player question. Do not merge a non-combat Operation injury into the combat rule without observing the launch UI before and after the Operation.

The question is still open

Community question, unresolved

A launch Reddit discussion specifically asks whether an injury from a non-combat Operation contributes to the Permadeath result. The thread contains player interpretations, yet no official answer resolves the counting window.

How to test it safely

Editorial testing guidance

Record the Operator's Injury state, Permadeath setting, difficulty, Operation type, and Medbay state before the Operation. Compare the same fields afterward and keep the game version with the result.

Do not assume treatment resets the counter

Community Report, unconfirmed

Community comments discuss Medbay removing debuffs or changing the visible state, but they do not establish whether treatment resets a Permadeath counter in every situation. Keep that claim out of definitive copy.

§Difficulty differences#

The difficulty choices are confirmed. The complete mechanical differences between them are still being separated from guide and wiki claims.

Difficulty or settingConfirmed at launchStill unconfirmed
StoryEA lists Story as one of the four difficulty choices.The current official material does not publish a complete Injury, Medbay, or Bacta rule set for Story.
NormalEA lists Normal as one of the four difficulty choices.Do not infer exact treatment access or enemy modifiers from player impressions alone.
HardEA lists Hard as one of the four difficulty choices.A community wiki and external guides report Bacta restrictions on higher difficulties. This needs a launch-screen check.
ExpertEA lists Expert as one of the four difficulty choices.Enemy, weapon-range, Bond, Medbay, and Bacta differences need direct verification before they become final rules.
Permadeath toggleEA lists Permadeath as a setting that can be switched on or off.The relationship between this toggle and every Operation or treatment event remains under review.

§Practical habits for a Permadeath run#

These habits follow the confirmed Downed and Rally loop while avoiding claims about unresolved treatment numbers.

  1. 01

    Treat every Down as a campaign cost

    Official rule plus tactical guidance

    Once an Operator reaches 0 HP, prioritize a safe Rally line and protect the unit that must perform the recovery.

  2. 02

    Check the roster before deploying

    Editorial guidance, treatment details unconfirmed

    Open the Den and review the Operator's condition before committing the same squad to another mission. Do not rely on an assumed Medbay timer or counter reset.

  3. 03

    Choose Permadeath deliberately

    Official setting

    Set Permadeath when beginning or configuring the campaign according to the experience you want. The official sources confirm the toggle; the Injury threshold is only relevant to the permanent-loss rule when it is on.

  4. 04

    Log the difficulty when comparing reports

    Editorial testing guidance

    A Medbay or Bacta result without the selected difficulty cannot resolve the current community disagreement. Record the game version and exact difficulty with every test.

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