Ultimate
Official categoryA signature Specialization ability. Exact costs and values vary by ability and should be taken from confirmed live-game data.
Live guide and wiki · content last verified August 29, 2026
Post-release class framework
Most Operators use one of eight standard Specializations. Compare the official ability framework with preview-based ability details while keeping rank values, Talent ceilings, and later unlocks under review.

A signature Specialization ability. Exact costs and values vary by ability and should be taken from confirmed live-game data.
A regular Specialization ability used during tactical combat.
A persistent Specialization effect.
Frontline fighterMedia Preview
Excels at maneuvering into medium and close range to pressure targets in cover.
The preview describes a Critical Chance bonus against Exposed enemies. The percentage is preview data.
A melee charge that adds movement, pushes an enemy, and can create an environmental kill when the target is thrown from a ledge.
A cone of blaster fire that damages and Disorients groups. Advantage cost and rank values remain under review.
Beginner direction: Choose Assault when you want to solve problems through movement, flanking, melee attacks, and objective pressure.
Pistol-focused damageCommunity Report
A ranged damage specialization associated with rapid pistol attacks and kill-driven action economy in preview data.
Repeated primary-weapon fire in one turn builds a damage increase in the preview description. Sidearm Quick Draw shots are treated separately.
A fast shot with a previewed hit penalty that can restore the AP it costs when it defeats an enemy. Rank values remain under review.
Uses Advantage to attack one target multiple times or split attacks across targets, creating a payoff for earlier kill chains.
Beginner direction: Choose Gunslinger when you enjoy rapid attacks, finishing weak enemies, and turning extra actions into a larger damage turn.
Durable heavy weaponsCommunity Report
A defensive specialization associated with armor, taunts, retaliation, and heavy weapon pressure in preview data.
The preview associates Heavy with additional Defense and reduced incoming damage.
Grants Retaliation stacks so the Heavy can counterattack when targeted. The preview says the highest rank can also protect an ally.
The preview describes a large-area Taunt with a temporary Defense increase. The spoken ability name and rank values need UI confirmation.
Beginner direction: Choose Heavy when you want a forgiving frontline that draws attacks and gives the rest of the squad room to deal damage.
Healing and supportCommunity Report
A support specialization associated with Medpacs, Rally, combat stimulants, and recovery in preview data.
The preview describes an automatically equipped Med Pack and a Rally action for downed allies without consuming a normal Utility slot.
Buffs an ally or the Medic by increasing survivability and damage for a limited duration. Exact duration and values remain under review.
Uses Advantage to provide a squad-wide recovery effect and reduce the impact of injury-related hit penalties in the preview description.
Beginner direction: Choose Medic when you want recovery tools, safer learning turns, and a support role that also strengthens squad Bonds.
Debuffs and assist damageCommunity Report
A utility and damage specialization associated with exposing weaknesses and enabling allied follow-up attacks in preview data.
The preview describes Scoundrel attacks as partially ignoring target Defense, helping low-base-damage weapons hit durable enemies.
Marks one enemy as Vulnerable so a following attack can become a Critical hit. The final rank behavior needs confirmation.
Marks a target so allied attacks can trigger a Scoundrel Assist, creating a setup for Critical and assist-damage chains.
Beginner direction: Choose Scoundrel when you like setting up one important target for the rest of the squad to finish.
Recon and resource setupCommunity Report
A reconnaissance specialization associated with spotting enemies, scouting areas, and generating Advantage in preview data.
Applies Spotted after blaster damage, removing some distance and smoke hit penalties against the target in the preview description.
The preview gives Scout a chance to gain Advantage when it defeats an enemy, making weak targets part of the resource loop.
Scans an area, reveals hidden enemies, and can generate Advantage from enemies inside the area. Exact range and gain values remain under review.
Beginner direction: Choose Scout when you want information and Advantage generation to improve every other operator's turn.
Long-range and OverwatchCommunity Report
A long-range specialization associated with accuracy, Overwatch, and precision attacks in preview data.
The preview gives Sharpshooter a baseline accuracy advantage on blaster attacks.
Builds Lethal stacks that improve accuracy and Critical Chance, with movement or displacement breaking the setup.
A reliable attack that the preview describes as unable to miss. Use limits and Critical Damage values remain under review.
Beginner direction: Choose Sharpshooter when you prefer stable long-range damage and can protect a stationary firing position.
Generalist weapons and explosivesCommunity Report
A generalist specialization associated with weapon and grenade damage plus direct attacks in preview data.
The preview associates Soldier with extra Blaster and Grenade Damage, giving the role reliable early offense.
A melee attack that Dazes a target and may Stun it at a higher rank, creating a direct way to deny a dangerous enemy turn.
Deals heavy area damage and may leave survivors Vulnerable at a higher rank. Exact cost, radius, and damage remain under review.
Beginner direction: Choose Soldier when you want a flexible damage dealer that can switch between direct attacks, melee control, and explosives.
The preview says standard Operators can use four weapon types without a one-to-one Specialization lock. The final weapon matrix still needs confirmation.
Talents add a separate layer for Custom Operators. Candidate names and rank values appear in preview and community data, while the count and final ceilings remain under review.
Utility items and Weapon Mods can cover weaknesses or reinforce a Specialization's main loop. Exact item effects should be taken from confirmed live-game data.
The preview describes a later second Specialization that could open stronger combinations. Timing, eligibility, and respec rules remain under review.
The official game page lists a Jedi among the possible operative archetypes.
The official game page lists astromechs among the operative archetypes.
Mandalorian imagery and authored character references appear in official and media material. Freely creating this category is not confirmed.
The new guide sources recommend different starting directions for Hawks. Keep the comparison here as context, then use Best Starting Class for the full decision guide.
PC Gamer's lead recommendation, built around Vulnerable, Critical windows, Defense penetration, and Assist Damage.
GamesRadar's first recommendation for a flexible Hawks role, using healing, buffs, and Rally to support different squads.
A repeated-attack option for players who want Hawks to clean up several targets and build kill-driven momentum.
A resource and information option that creates marked-target and Advantage opportunities for the rest of the squad.