Live guide and wiki · content last verified August 29, 2026

ZEROCOMPANY

Post-release class framework

Classes and Specializations

Most Operators use one of eight standard Specializations. Compare the official ability framework with preview-based ability details while keeping rank values, Talent ceilings, and later unlocks under review.

Official overview with preview detail limits
Zero Company operators posed together in a futuristic interior
Official Specializations hub artwork.

§Ability slots shared by every standard Specialization#

Ultimate

Official category

A signature Specialization ability. Exact costs and values vary by ability and should be taken from confirmed live-game data.

Standard

Official category

A regular Specialization ability used during tactical combat.

Passive

Official category

A persistent Specialization effect.

§The eight standard Specializations#

Assault

Official name and role description

Frontline fighterMedia Preview

Excels at maneuvering into medium and close range to pressure targets in cover.

Strike the Flanks

Passive

The preview describes a Critical Chance bonus against Exposed enemies. The percentage is preview data.

Media Preview, numeric detail under review

Bull Rush

Standard ability

A melee charge that adds movement, pushes an enemy, and can create an environmental kill when the target is thrown from a ledge.

Media Preview

Sweeping Salvo

Ultimate

A cone of blaster fire that damages and Disorients groups. Advantage cost and rank values remain under review.

Media Preview, numeric detail under review

Beginner direction: Choose Assault when you want to solve problems through movement, flanking, melee attacks, and objective pressure.

Gunslinger

Official name; role details use preview data

Pistol-focused damageCommunity Report

A ranged damage specialization associated with rapid pistol attacks and kill-driven action economy in preview data.

Onslaught

Passive

Repeated primary-weapon fire in one turn builds a damage increase in the preview description. Sidearm Quick Draw shots are treated separately.

Media Preview, numeric detail under review

Quick Draw

Standard ability

A fast shot with a previewed hit penalty that can restore the AP it costs when it defeats an enemy. Rank values remain under review.

Media Preview, numeric detail under review

Open Fire

Ultimate

Uses Advantage to attack one target multiple times or split attacks across targets, creating a payoff for earlier kill chains.

Media Preview

Beginner direction: Choose Gunslinger when you enjoy rapid attacks, finishing weak enemies, and turning extra actions into a larger damage turn.

Heavy

Official name; role details use preview data

Durable heavy weaponsCommunity Report

A defensive specialization associated with armor, taunts, retaliation, and heavy weapon pressure in preview data.

Heavy Armor Training

Passive

The preview associates Heavy with additional Defense and reduced incoming damage.

Media Preview, numeric detail under review

Unstoppable

Standard ability

Grants Retaliation stacks so the Heavy can counterattack when targeted. The preview says the highest rank can also protect an ally.

Media Preview

Area taunt ultimate

Ultimate

The preview describes a large-area Taunt with a temporary Defense increase. The spoken ability name and rank values need UI confirmation.

Media Preview, ability name under review

Beginner direction: Choose Heavy when you want a forgiving frontline that draws attacks and gives the rest of the squad room to deal damage.

Medic

Official name; role details use preview data

Healing and supportCommunity Report

A support specialization associated with Medpacs, Rally, combat stimulants, and recovery in preview data.

First Responder

Passive

The preview describes an automatically equipped Med Pack and a Rally action for downed allies without consuming a normal Utility slot.

Media Preview

Combat Stim

Standard ability

Buffs an ally or the Medic by increasing survivability and damage for a limited duration. Exact duration and values remain under review.

Media Preview, numeric detail under review

Morale Boost

Ultimate

Uses Advantage to provide a squad-wide recovery effect and reduce the impact of injury-related hit penalties in the preview description.

Media Preview, numeric detail under review

Beginner direction: Choose Medic when you want recovery tools, safer learning turns, and a support role that also strengthens squad Bonds.

Scoundrel

Official name; role details use preview data

Debuffs and assist damageCommunity Report

A utility and damage specialization associated with exposing weaknesses and enabling allied follow-up attacks in preview data.

Defense penetration

Passive

The preview describes Scoundrel attacks as partially ignoring target Defense, helping low-base-damage weapons hit durable enemies.

Media Preview, numeric detail under review

Identify Weakness

Standard ability

Marks one enemy as Vulnerable so a following attack can become a Critical hit. The final rank behavior needs confirmation.

Media Preview, rank detail under review

Easy Mark

Ultimate

Marks a target so allied attacks can trigger a Scoundrel Assist, creating a setup for Critical and assist-damage chains.

Media Preview

Beginner direction: Choose Scoundrel when you like setting up one important target for the rest of the squad to finish.

Scout

Official name; role details use preview data

Recon and resource setupCommunity Report

A reconnaissance specialization associated with spotting enemies, scouting areas, and generating Advantage in preview data.

Spotter

Passive

Applies Spotted after blaster damage, removing some distance and smoke hit penalties against the target in the preview description.

Media Preview

Tactical Timing

Passive

The preview gives Scout a chance to gain Advantage when it defeats an enemy, making weak targets part of the resource loop.

Media Preview, numeric detail under review

Combat Recon

Standard ability

Scans an area, reveals hidden enemies, and can generate Advantage from enemies inside the area. Exact range and gain values remain under review.

Media Preview, numeric detail under review

Beginner direction: Choose Scout when you want information and Advantage generation to improve every other operator's turn.

Sharpshooter

Official name; role details use preview data

Long-range and OverwatchCommunity Report

A long-range specialization associated with accuracy, Overwatch, and precision attacks in preview data.

Sharpshooter Training

Passive

The preview gives Sharpshooter a baseline accuracy advantage on blaster attacks.

Media Preview, numeric detail under review

Zero In

Standard ability

Builds Lethal stacks that improve accuracy and Critical Chance, with movement or displacement breaking the setup.

Media Preview, numeric detail under review

Precision Shot

Ultimate

A reliable attack that the preview describes as unable to miss. Use limits and Critical Damage values remain under review.

Media Preview, numeric detail under review

Beginner direction: Choose Sharpshooter when you prefer stable long-range damage and can protect a stationary firing position.

Soldier

Official name; role details use preview data

Generalist weapons and explosivesCommunity Report

A generalist specialization associated with weapon and grenade damage plus direct attacks in preview data.

Arms Master

Passive

The preview associates Soldier with extra Blaster and Grenade Damage, giving the role reliable early offense.

Media Preview, numeric detail under review

Brutal Strike

Standard ability

A melee attack that Dazes a target and may Stun it at a higher rank, creating a direct way to deny a dangerous enemy turn.

Media Preview, rank detail under review

Rocket Strike

Ultimate

Deals heavy area damage and may leave survivors Vulnerable at a higher rank. Exact cost, radius, and damage remain under review.

Media Preview, numeric detail under review

Beginner direction: Choose Soldier when you want a flexible damage dealer that can switch between direct attacks, melee control, and explosives.

§Build layers beyond the Specialization#

Weapon choice

Media Preview, limits under review

The preview says standard Operators can use four weapon types without a one-to-one Specialization lock. The final weapon matrix still needs confirmation.

Talents

Media Preview / Community Report, under review

Talents add a separate layer for Custom Operators. Candidate names and rank values appear in preview and community data, while the count and final ceilings remain under review.

Utility and Weapon Mods

Media Preview, numeric detail under review

Utility items and Weapon Mods can cover weaknesses or reinforce a Specialization's main loop. Exact item effects should be taken from confirmed live-game data.

Dual Specialization

Unconfirmed

The preview describes a later second Specialization that could open stronger combinations. Timing, eligibility, and respec rules remain under review.

§Special archetypes mentioned in official material#

Jedi

Official archetype mention

The official game page lists a Jedi among the possible operative archetypes.

Astromech

Official archetype mention

The official game page lists astromechs among the operative archetypes.

Mandalorian-style operative

Media Preview / Unconfirmed creation limit

Mandalorian imagery and authored character references appear in official and media material. Freely creating this category is not confirmed.

§Current external guide read on Hawks#

The new guide sources recommend different starting directions for Hawks. Keep the comparison here as context, then use Best Starting Class for the full decision guide.

Scoundrel

PC Gamer recommendation

PC Gamer's lead recommendation, built around Vulnerable, Critical windows, Defense penetration, and Assist Damage.

Medic

GamesRadar recommendation

GamesRadar's first recommendation for a flexible Hawks role, using healing, buffs, and Rally to support different squads.

Gunslinger

External Guide recommendation

A repeated-attack option for players who want Hawks to clean up several targets and build kill-driven momentum.

Scout

GamesRadar recommendation

A resource and information option that creates marked-target and Advantage opportunities for the rest of the squad.

Read the full Best Starting Class comparison