Cly creates access
GamesRadar role descriptionHer mobility and control tools help the team reach targets, change enemy positioning, and turn a short-range plan into a usable attack window.
Pre-release reference — content last verified August 28, 2026
External Guide synthesis
This page records one control-focused team template from GamesRadar and explains the loop behind it. Team quality depends on mission, difficulty, roster access, and your preferred turn pattern.
The equipment below comes from the external guide and should be treated as a starting template.
| Operator | Recorded weapon | Utility or equipment | Team job |
|---|---|---|---|
| Cly Kullervo | Blaster Pistol | Concussion Grenade | Mobile control, damage, and enemy setup. |
| Kabbney “Kabb” Uppercut | Repeater | Reinforced Underlay | Close-range pressure and enemy repositioning. |
| Astromech Droid | No standard Blaster | Med-Pac, Impact Grenade, Concussion Grenade | Healing, AP support, and extra Utility coverage. |
| Tel-Rea Vokoss | Lightsaber | Fast Healing or Jedi Meditation | High-risk melee pressure and Force-based control. |
The template is built around keeping the squad close enough to convert control into a shared payoff.
The team gives up some long-range pressure to keep Cly, Kabb, and Tel-Rea close enough to affect enemy positions.
Jetpack movement, Kabb's melee pushes, Force powers, and Concussion Grenades can move enemies into more manageable spaces.
The Astromech is recorded as helping the squad with healing and AP support. Save that support for a turn that finishes a priority target or stabilizes the formation.
The external guide notes that a Droid Popper Grenade can be more useful than a default choice in certain tasks. Treat the exact item behavior as a launch check.
Her mobility and control tools help the team reach targets, change enemy positioning, and turn a short-range plan into a usable attack window.
Kabb gives the close-range core another way to push enemies and apply pressure. Repeater use makes the remaining AP decision especially important.
Healing, AP support, and several Utility options give the group recovery tools that compensate for its willingness to fight at shorter range.
The Jedi adds melee and Force control, with a higher-risk profile that rewards careful positioning and recovery support.
A strong team comp is a starting point for a mission, not a requirement to keep four names together forever.
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