Pre-release reference — content last verified August 22, 2026

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Pre-release

Getting Started with Star Wars Zero Company

Five practical answers for players who want to begin with the setting, the tactics, and the first campaign decisions.

Community questions with official and preview context

§Do I need Star Wars background?#

You can begin with a short setting primer and pick up deeper lore when a character, faction, or location catches your attention.

  • The campaign is set during the twilight of the Clone Wars and follows Hawks, a former Republic officer.
  • The official game material gives enough setting context to identify the conflict, the crew, and the campaign premise.
  • Community questions from players new to Star Wars show that a compact background guide is useful. They are demand signals, not a final tutorial promise.
Official setting with Community Report context

§Do I need XCOM experience?#

XCOM can make turn-based tactics vocabulary feel familiar, though it is optional. Start by learning how movement, cover, actions, and objectives work together.

  • Zero Company is a single-player turn-based tactics game, so prior experience with the genre may help with the general rhythm.
  • A new player can begin without another game as a prerequisite. The key ideas to learn first are cover, line of sight, action points, and objective movement.
  • The exact tutorial flow and available beginner assists should be checked against the launch build.
Genre guidance with Pre-release boundary

§What settings should I choose first?#

Use a forgiving first campaign setup while you learn the tactical loop, then raise the pressure when the risks feel clear.

  • The official Q&A says Permadeath is enabled by default and can be toggled off.
  • Turning Permadeath off for a learning run is an editorial recommendation for players new to the genre.
  • Difficulty options, assist settings, and the full first-run setup should be verified in the launch version.
Official setting with editorial guidance

§What tactics matter first?#

Think about the next safe position before spending the current turn. Cover, line of sight, action points, and the mission objective should guide each move.

  • Preview material consistently describes three action points per Operator per turn. Exact action costs should be confirmed in the launch interface.
  • Cover, positioning, line of sight, flanking, and directional Overwatch are recurring parts of the combat presentation.
  • Advantage is a shared squad resource. Save it for a moment that changes the outcome of an attack, defense, or emergency turn.
  • There is no need to memorize unconfirmed percentage penalties before the launch build provides the final numbers.
Media Preview with Official core systems

§What happens in the first mission?#

Expect the campaign to introduce its tactical battle through objectives, squad decisions, and the wider Operations loop rather than a single damage test.

  • Official material describes Tactical Missions with objectives that can include combat, sabotage, rescue, retrieval, and extraction.
  • The official Q&A describes a small third-person exploration phase before some story battles, with opportunities connected to Intel and Advantage.
  • After the first mission, the next useful stops are The Den, squad Bonds, Operations, and the full Gameplay reference.
  • The final tutorial order and mission specific rewards need launch-build verification.
Official mission framework with Media Preview detail

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